I'm a Senior CGI Artist with over 12 years of experience, primarily in the advertising industry. My expertise includes texturing, lighting, look development, hard surface modeling, sculpting, and rendering. I specialize in creating photorealistic CGI products, collaborating closely with CMF teams to develop realistic materials and deliver high-quality renders.
Software Proficiency:
Maya, Unreal Engine 5, ZBrush, Mudbox, Substance Painter, Designer, Stager, Sampler , Arnold, Redshift, VRay, Photoshop, After Effects.
